10 forgotten MMOs that deserve a relaunch
Massively multiplayer online games are a tough sell, typically demanding more player time and money than most players are willing to give. This has led many of the best titles in the genre to descent prematurely into obscurity, as only one or two major flaws can deter players from an otherwise excellent game.
On the bright side, MMOs exist in a state of constant advancement and these advancements have led to massive improvements that have saved some of the most popular online games ever created from some doom. Final Fantasy XIV, Runescape, Phantasy Star Online 2 and other games once seemed on the verge of disappearing, only to be saved by a relaunch that fixed the major issues holding them back, and these ten forgotten games could all make a comeback with the same treatment.
It has become well known that marketing teams have spent the last fifteen years overestimating any new MMO as the killer of World of Warcraft, but less discussed is the fact that Blizzard’s release was celebrated in its youth for being the killer. of Everquest. Every 3D MMORPG playable today has followed a path set by Everquest, which ignited the genre as the first to successfully immerse players in a deep, community-driven fantasy world.
Attempts to keep Everquest alive have mostly failed due to outdated design, poor optimization, and canceled sequels, but these are all pretty straightforward issues for a talented programming team. With the success of WoW Classic, it seems clear that a new chance for Everquest could bring back inactive fans en masse as long as there were quality of life improvements.
9 Star Trek Online
MMOs are very complicated, but the failure of Star Trek Online can be explained very simply: it focused on combat rather than the true qualities of the franchise. Not that ship command, exploration, or diplomacy was non-existent, but it was significantly less emphasized in favor of keeping phasers constantly tuned to monotonous combat against targets.
This was probably done to appeal to fans of mainstream MMORPGs, but gamers have since shown massive interest in exploration-based sci-fi games like No Man’s Sky, Outer Wilds and the new Star Citizen, not giving away producers no reason to believe a better game. suitable for the property would fail.
8 Warhammer Online: Age of Judgment
Warhammer has been one of the biggest names in nerddom for over thirty years, finding success through tabletop games, novels and of course video games. Its vast fantasy universe with detailed lore and deep races appears to be perfect for an MMORPG, but developer Mythic Entertainment has failed to harness the potential of Warhammer. They neglected to fully adapt the many factions in the game and gave the game a pretty stunted PVP experience.
The reasons for bringing Warhammer Online are largely the same as for Star Trek Online – a relaunch that rebalances the game to play more on the strengths of the license could be a huge hit with fans. But the difference is that Star Trek has never quite managed to establish itself in the video game world, whereas Warhammer has had more gaming success than can be counted here. There is far too much potential left on the table here.
7 Wild star
With MMORPGs almost exclusively set in fantasy settings, Wildstar’s cartoonish sci-fi style came like a breath of fresh air, and its well-animated trailer has generated a ton of excitement among genre fans and fans alike. The new comers. But the hype seemed to slowly fade by the time the full game was released, as Wildstar didn’t seem to know its own strengths.
The game was praised for its raid content, but far too many resources seemed to be spent on its poorly designed PVP and quests, and when the game moved to a free-to-play predator model where players could pay to win, most fans seemed to pass. A perfect relaunch of Wildstar would use the power of recoil to focus more on what makes him special and correct his economy to give sci-fi fans the quality MMORPG experience they’ve been deprived of for so long.
For Honor, Chivalry, and Mordhau have all made a splash in the gaming landscape with their full-scale fantasy action battle, so it’s pretty crazy to remember that MMO fans have been enjoying it for years. While TERA was not the first to do so, it was easily one of the most popular in its day.
The game’s well-designed classes and tight action combat have attracted a healthy community of gamers, raiders, and modders. But the business side of the game seemed to take that audience for granted, stepping under mod tools, ignoring new content deadlines, and introducing even more paid monetization. Developer Bluehole Studios further sparked controversy in TERA by stealing his ideas from NCSoft. TERA’s gameplay wasn’t perfect, but it mostly suffered from bad business decisions instead of design issues, so a clean slate could give it the success it deserves.
5 Online Dungeon Fighter
This MMORPG from Neople, a subsidiary of Nexon, has technically never gone away, but it has come down a lot from its alleged peak of 700 million players, especially in the west. It’s a shame too, because its marriage of traditional MMO tropes with old-school arcade beat’em ups worked like a dream and its stylized world was refreshing against the Tolkien-esque titles that have always been the center of the game. kind.
The main problem with DFO is longevity. There isn’t much in the Endgame content, and while the PVP should be amazing given the action combat, the horrid netcode assured it wouldn’t. Not only could a big relaunch give developers a chance to fix these issues, it could also generate additional buzz for the next two spin-off titles.
4 Guild wars
The first Guild Wars was a well-rounded and highly competitive PVP-centric MMO, while Guild Wars 2 was a very story-driven affair with an emphasis on PVE and character customization. Both games were some of the best at what they’ve done, but a sharp change in monetization here, an unsuccessful attempt to break into the eSports scene there, and the Guild Wars name has lost a lot of the traction it has. once had.
Should a new series launch focus on the original Guild Wars? His sequel? A third entry? There isn’t one right answer because the whole series has so much going on. It just needs an invigorating push to remind former fans why they fell in love with him in the first place.
3 Star Wars Galaxies
Granted, it would be weird to revitalize Star Wars Galaxies while the new Star Wars MMO The Old Republic is still alive and well, but the first was such a feat that it’s impossible not to want it. This game was big enough to feel like an entire galaxy, with endless possibilities for fans looking to lose themselves in the freedom of its vast Star Wars sandbox.
But Sony didn’t feel the same, and used its publisher status to push a series of ill-conceived updates to restructure the game, change class functionality, and even delete quests. It naturally alienated those who fell in love with the unique take on Star Wars Galaxies and they deserve to experience the classic game as it originally was.
2 Maple history
Without World of Warcraft, Maple Story would easily have been the biggest online experience of the mid-2000s. Although 2D MMOs are no longer in vogue, this low-budget Korean version has become a massive crossover phenomenon thanks to its charming art style and at an almost unprecedented level of character customization.
The original MapleStory ran smoothly and was further forgotten due to changes in player interests rather than design issues. A sequel has arrived to breathe new life into the series, but was quickly rejected by fans for missing out on the original’s appeal by switching to 3D, restructuring gameplay, and removing key features. While the player base quickly plummeted, the initial numbers were sky-high, meaning that a true MapleStory modernization that preserves everything fans loved about the original would likely be a great investment.
1 Dragon Quest X
It probably made sense not to release Dragon Quest X outside of Japan in 2012. The game was a brand new Wii-exclusive MMORPG at a time when the console was months away from being replaced and the Dragon Quest series was just around the corner. to start catching on to the west. But it is not 2012. Dragon Quest XI has become a bestseller in North America, while Dragon Quest X has received several successful expansion packs, ports to PS4, Switch, Mobile, 3DS and PC. , as well as a recently announced offline version. Square Enix also enjoyed the Western success of its other Final Fantasy XIV MMO, so there is little reason to view localization as a risk.
Some dedicated Western fans were able to access the game using VPNs and Japanese credit cards and all reported that the game is one of the best MMOs ever, meaning the quality has to be there. for Dragon Quest X to generate profits internationally. Sega recently built on its North American-centric relaunch of Phantasy Star Online 2, so there is too much evidence that Dragon Quest X would enrich the lives of fans and Square Enix if they received the same treatment. be ignored.
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