Are there classes in the New World?
In New world, Amazon Games’ next ambitious MMORPG project, players will travel to Aeternum, a haunted island set in the twilight of the Age of Exploration filled with wonder and horror brought on by the two human supernatural forces.
A lot of New worldThe gameplay of is based on trends seen in many popular MMORPG games: a mix of PvE and PvP content, crafting, guilds, dungeons, factions, and more. But one way New world seeks to stand out from other titles is when it comes to courses.
Will there be classes in New world?
The developers didn’t hesitate to tell potential players that there would be no lessons in New world. Players will be able to create builds based on their attributes and weapon proficiency. The attributes are Constitution, Focus, Intellect, Strength, and Dexterity, and players will upgrade them as they progress.
- Constitution: Global health pool.
- Concentration: Affects mana regain rate and health staff’s effectiveness.
- Intelligence: Power of magic weapons.
- Strength: The power of melee weapons (except some light melee weapons).
- Dexterity: Power of ranged weapons and some power of light melee weapons.
Each attribute can be increased up to a soft cap of 195, but there are diminishing returns starting at 100. Players can pay to respec and redistribute their attributes, but the cost increases the higher you level.
The skills used by players in combat will be determined by their mastery of weapons. Whenever a player uses a weapon type, they earn XP towards the skill trees for that weapon, which are filled with active abilities and perks.
Whoever has played Guild Wars 2 will instantly recognize this combat progression skill. But at the same time GW2 the players also had skills from their class to use, New world players will not have access to any class. Players’ choices of attributes and weapons will only impact the character’s appearance.
The current state of combat and combat progress is not the same as before. Following the New world Deep Dive, Game Director Scot Lane has confirmed that a lot has changed since last year’s alpha preview, including a reduction in the number of interruptions and an increase in skill tree options.
Players will be able to see these changes and experience the progression system for themselves in the Closed Beta starting July 20 or when the game launches August 31.