Edge of Eternity will offer both DLSS and FidelityFX Super Resolution
FidelityFX Super Resolution has been announced but cannot be compared to any DLSS game, well this is about to change, Edge Of Eternity will receive support for both resizing technologies in the future, being the second game to confirm that he will have both options (the first was Necromunda: Hired Gun).
Midgar Studio Director Jérémy Zeler-Maury, who is the main developer of the game, revealed what to expect from a quality comparison with the two technologies although the public version of the game does not yet have these technologies. :
“In terms of quality, when there is a lot of pixel information available to resize in 4K, both technologies provide excellent results, and it was difficult for me to notice the differences between them. I would even say I slightly prefer FSR when using 4K resolution because it doesn’t introduce any artifacts or discoloration that can sometimes occur with DLSS. For downscaling at lower resolutions like 1080p or 720p, I think DLSS gives a better result because it can reconstruct parts of missing detail due to the nature of the technique. “
Unfortunately, it is possible that this is an older version, as current versions of DLSS 2.2 address artifact and blur issues resulting in much better graphics quality. Which should surpass that of FSR.