Guild Wars 2, 9 years old, supports DirectX11 to “help the game look good” • Eurogamer.net
Guild Wars 2 will soon be compatible with DirectX11, developer ArenaNet said.
In an article posted to the Guild Wars 2 website, senior engine programmer James Fulop said that a beta version of DirectX11 support will launch on September 21.
Guild Wars 2, launched in 2012, currently supports DirectX9.
Fulop explained the switch to DirectX11, saying it would improve the framerate of the fantasy MMO and help lay the foundation for the game’s graphics for years to come.
“Customer performance is a priority for us, and we want everyone to be able to play at the highest possible framerate,” Fulop explained.
“We noticed that sometimes the game could stall while waiting for the rendering job to be completed. Guild Wars 2 has been around for nine years now, and implementing certain DirectX11 dependent features can help the game stay good looking over time.
“DirectX11 also offers modern technology options that are not available in DirectX9. Upgrading to DirectX11 is the first step towards being able to do brighter things.”
Fulop’s blog post goes into more detail about the game’s frame rate and expected performance improvement.
ArenaNet has decided not to support DirectX12 or Vulkan instead of DirectX11 due to the stability of DirectX11 and its good support at this point.
“This allows us to provide support for Windows Vista, while support for Vulkan starts from Windows 7 and support for DirectX12 from Windows 10,” said Fulop.
“In terms of graphics functionality, moving from DirectX9 to DirectX11 gives us many options to add exciting features to the engine in the years to come. Support for several of these backends would increase QA work for few tangible benefits. “
It’s an exciting time for Guild Wars 2 – the End of Dragons expansion releases in February 2022, and former Guild Wars 2 Game Director Colin Johanson recently joined to co-lead ArenaNet.