GUILD WARS 2 announces update to DirectX 11, END OF DRAGONS delay and more – GeekTyrant
Guild Wars 2 is my favorite MMORPG and the ArenaNet team recently gave fans an update what to expect this year with some bittersweet news. We’re going to get what I think is the biggest news first.
End of the dragons is not coming this year. Due to the challenges posed by the COVID-19 pandemic, the team realized that they would not be able to deliver the Cantha they want to fans by the end of 2021, so now the release date is early 2022. Like many fans, I’m sad it’s delayed, but if that means it’s more polished at launch, I can wait.
Don’t worry though, fans will still get their first glimpse. End of the dragons July 27 during the First Look livestream. Another quick note is that above this ad was a silhouette of a character holding what appears to be a spear or dagger, and then pink daggers above them. Fans believe this may hint at an elite new Specialization for Mesmerizers. If that’s true, I think it’s meant to be a dagger since spears are aquatic weapons and the Mesmer cannot use daggers yet.
This brings us to other announcements. Colin Johanson returned. He was game director for Guild Wars 2 and now he’s back to co-lead the studio. With their return, the team created a new role that focuses on the development of the live game and they brought Josh “Grouch” Davis back to the team for work. Davis seems to want to work on improving communication with the players and then went on to announce two big things that players are looking forward to.
First of all, Alliances will come this year under the name of World Restructuring. This feature aims to create a better balance in World vs. World by “dynamically creating clashes using designated WvW guilds, alliances (a collection of guilds created by players) and active WvW players as entrances” instead of worlds and global links. According to Davis, the new global restructuring system will provide more flexibility and granularity for creating matches and will help cope with population fluctuations over time. World Restructuring will be released via a multi-phased beta that will allow the team to release part of the system, have players test it out in-game live, collect feedback, and then embed feedback for one. future version. An overview of the system will be provided in August.
Davis’ second announcement is that the client and the game are getting a much requested upgrade. There is no release date yet, but the ArenaNet team is working on upgrading from DirectX 9 to DirectX 11! I know it’s not DX12, but it’s still huge! This upgrade means the game can use CPU multithreading and other performance improvements that have the potential to not only improve the look of the game, but also perform much better with higher frame rates. . I am extremely excited for this upgrade!
It looks like Guild Wars 2 The team has undergone a lot of changes and is listening to the players. I know a lot of people wanted WvW improvements and now we’re finally getting some. What got you most excited about these announcements?