Guild Wars 2 Developers Wanted Twisted Marionette’s Encounter To Be “True To Itself”
As Guild Wars 2 fans know, a fan favorite boss encounter returns in Guild Wars 2 next week. Called Twisted Marionette, this is a complex and challenging battle against a giant clockwork automaton who loves to crush heroes under his feet, which made its debut in the game in the first season of the MMORPG Living World, in 2014.
The puppet has been dormant in False River Valley since that first appearance, but now developer ArenaNet is reintroducing it as a challenge for fans to do while they wait for news on the game’s next major expansion, End of Dragons, which has just arrived. be postponed until early 2022. due to the “real challenges of the past year”. The encounter will bring all of its signature offerings that have made it a fan favorite battle, such as its multiple lanes that require careful defense and five platforms that require groups of players to divide to conquer. However, the studio also had to make a few tweaks to bring combat in line with the game’s modern offerings, which Live Team Design Manager Joe Kimmes told us about.
“We kept the core of every part of the battle intact – for example, the five lanes and five platforms might seem like a struggle to divide your party, but we wanted to keep the encounter true to itself and not rewrite the structure, Kimmes tells us.
“What has been updated are many scripts under the hood, both for
fix bugs and improve performance with new scripting tools and moment-to-moment quality of life, such as enemy attack metrics, crippling behavior, and difficulty scale to match the number of players. We’ve also added a new bonus skill during Warden fights – once your rig is successful, rather than just being able to wait for others, you’ll get a special skill to encourage them and boost their final push.
As you might expect, there were a few technical hurdles to overcome in bringing a seven-year battle back to a game that has since evolved and updated, one of the first being moving it between map versions. “Most of the content in Season 1, especially in the open world, was never intended to be permanent,” Kimmes explains. Fortunately, the various puppet scripts were still intact but dormant in Lornar’s Pass, but one of the first big plans was to transplant it into a new – and older – version of the map, so that its own field of battle is present rather than its own wreckage. “
As a result, he says, the team began to fix bugs that appeared during the encounter after years of changes and tool updates, although this resulted in some practical discoveries that benefited the company. New version. For example, Kimmes tells us that a more recent script action allowed the team to reduce one of the boss’s scripts from over 200 repeated actions to a single, single action.
With the Twisted Puppet arguably one of Guild Wars 2‘s scariest bosses, given its massive size and inhuman robotic character controlled by the sinister engineer Scarlet Briar, we also asked about the changes being made to improve its creepy nature in meeting the new release – and it looks like we can expect that to some extent to be increased. “The inhuman mechanical monsters of Scarlet’s armies were a distinctly terrifying aspect of Season 1 – for the most part, we’ve just preserved their gruesome nature,” Kimmes tells us.
“However, some of the tweaks to the battle helped their goal of spreading fear – improved marking on the puppet’s attacks draws attention to its stomp, and the combat setting on its champion minions helped make them Also dangerous for modern gamers were the heroes who originally faced them.
The reasons for preserving the basic dating experience that longtime fans will remember is reflected in why it is so popular with the game’s fan base – why Twisted Marionette is so special and memorable in particular – on which Kimmes shares his point of view. “I think the size and spectacle of the puppet itself play a role, but also the sheer coordination required of the players to tackle its fight,” he says.
“It’s hectic but at the same time requires some planning – you have to defend all five lanes and also be prepared that the team in each lane have to go their separate ways further to take on the Warden mini-bosses. Each server’s struggle to master combat has become very memorable, and combat naturally lends itself to last-minute heroism as you take down the remaining Guardians.
Twisted Marionette, along with the Triple Trouble Wurm Battle that originally accompanied it in the game’s Origins of Madness content, also had a notable influence on the memorable battles that have taken place since then, as Kimmes explains. “[They’re] events which strongly push the players to organize themselves upstream and to distribute their forces on several fronts. This coordination challenge has manifested again in a number of meta-events – Silverwastes’ boss Vinewrath, in particular, shares a lot with the puppet about his Separation Battles with each lane fighting a boss one at a time.
He notes that Twisted Marionette remains one of the “most grueling” events of its kind, given its five distinct paths that diverge for players to tackle five goalies. “We can’t wait to see the players compete again! ” he adds.
Twisted Marionette returns to Guild Wars 2 on July 13.
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