Join us in Lazarus – New World Hands On instrumentality
For gamers keen to prepare and move forward in Amazon’s new world, the prospect of entering tomorrow’s closed beta is a chance to get a first look at all that Aeternum has to offer. to offer. From the cliffs of the Shattered Mountain to the depths of the Amrine Expedition, MMORPG fans will be able to embark on a plethora of content to come. We’ve been fortunate enough to skip the line and get acquainted with the ruthless Lazarus Expedition of Instrumentality so you know what you’re getting into.
The instrumentality of Lazarus
Lazarus Instrumentality is one of the world’s newest instanced PvE encounters and can be found riddled around Aeternum. They were touted as some of the most engaging content in the New World, requiring skill, coordination, a bit of knowledge, and as I discovered on the Amrine Expedition, a full team. The Lazarus Expedition is basically a 5 player heavy dungeon. He descends to the heart of Aeternum and opens the book on the ancients. These almost deified entities have long since abandoned the earth, but their legacy remains in many forms. As we first ventured into the Lazarus instrumentality, a group of tired DPS-wielding reporters, a tank, and a healer found themselves facing a huge underground temple.
While footage from the Amrine expedition may have looked like a dig gone wrong, my last trip to the depths of the New World made its way through a maze of far more epic proportions. Gargantuan stone walkways cut their way between ancient ruins, altars and giant caves. Starting with a fairly functional party composition, we dove into Lazarus instrumentality, and just like previous previews of this MMORPG, this dungeon looks utterly fantastic. The clinical, almost unfeeling glow of mystical energy spreads over every square inch of this underground colosseum. The eternal flames, the mystical ley lines, even the crashing waves of the waterfalls are influenced by Azoth. It creates an intricate kaleidoscope of light effects that elevate this experience and give this ensemble of formidable ruins a magical, albeit entirely cold, feel.
While Amazon has done a brilliant job of creating a beautiful world to explore, I wouldn’t recommend spending too much time admiring the magnificent architecture. Between the huge hallways, which hint at an awesome and terrifying resident, larger rooms slow down this particular dungeon as the more mobile content of these arenas attempts to defend the secrets buried in this underground tomb.
Ambushed by the Lazarus Reavers and Taskmasters on numerous occasions, the undead army that stood between my party’s defeat was far from an easy pick. These skeletal defenders vary in size, number, and potency, but otherwise, they conform to type. As you rush through portals, support your party in a corner, or attack the tank, you’ll find that these frenzied mobs are largely melee-focused and can easily cut through fabric. Tanking Lazarus instrumentality isn’t so much about stepping into plate armor, although you can absolutely do so at the expense of your ranged attack stats. It’s about controlling the chaos your party will collide with. After losing a party member due to an unstable connection, in the middle of our adventure and finding that they couldn’t respawn at evenly spaced save points, stealing aggro from our experienced tank was an easy task. The consequence was an almost immediate failure if we didn’t pump up the pauses in our progress a little, and a very bad time when we encountered our first big challenge.
Cilla is one of the first major NPCs I encountered while exploring Expeditions and a servant of this long-abandoned construction. Players learn a little more about the Guardians by interacting with them and many other characters in the game. Unfortunately, it’s not always all narrative when these inhabitants of Aeternum come to life. During our visit to the Lazarus Instrumentation, Cilla turned on our group and the first of the main Lazarus Instrumentation boss encounters took place.
Functionally, Cilla is a towering mix of melee magic damage and AOE that repeats quite regularly, requiring group-level communication to survive until he hits a threshold of HP. Once only a thin red line remains, a familiar rage mode ensues and these mechanics become more pronounced, just as damaging, and less predictable if left unchecked. While that doesn’t make Cilla as complex or interesting as something like Twisted Marionette from Guild Wars 2, the experience served to highlight how finely balanced New World Expeditions are. Expeditions are presented as 5 player adventures that rely on group balance to overcome the dangers that lie ahead. With this group of five players, Cilla is a bump on the road to a much bigger final boss, but with 4 players, a simple misstep or slow reaction became completely devastating to our efforts. Aggro, like above, was particularly problematic for us with so few players and no margin for error. Fortunately, New World’s classless weapon handling system provided a solution, replacing our party to wield two tanks.
The classless weapon and gear system in New World has remained largely unchanged from other test phases and allows players to pick up and train any weapon. From the pool of life staff to rapiers, muskets, and hammers, your choice ties skills together with a weapon-based progression system and remains universally one of Amazon’s top design choices. The option to swap a DPS as a tank was a game-changer for my crew when we faced Cilla, keeping the former Guardian focused on our two tanks and stunned enough to chew through the most problematic 20 percent. Unfortunately, due to repeated technical difficulties with Amazon’s preview and a now three-player squad, our look at what the Guardians might have left behind ended here.
While the Lazarus instrumentality looked like a fantastic demonstration of dungeon gameplay, I’m still somewhat undecided about the expeditions. These instantiated encounters are said to be some of the most difficult content available, but boss encounters weren’t the biggest sticking point outside of connectivity issues. Even these obstacles have yet to provide raid complexity levels. Sure, they’re punitive and finely balanced, but if an under-equipped group of beginners can overcome ignorance, a few serious technical issues, and an under-armed group to grope, I still have some hesitation in making a final judgment. on them right now.
That said, the presentation of these PvE instances is impeccable. Whether it’s the dull mine shafts of the Amrine Expedition or the magnificent backdrops of Lazarus instrumentality, exploring each is a pleasure. They come just as heavily dressed in lore as they do fancy lighting effects and after experiencing these two, I doubt there is another expedition that will be discovered by my eyes. We just have to wait and see if the Guardians will show up and provide the speedrunners and dungeon masters with something to help us get through.
To find out how to join us in New World, check out the closed beta news, sign up on the official website, or download New World or pre order now.