Guild Wars 2 audio team remembers Stan LePard
Previously, we reported the tragic death of Guild Wars 2 composer Stan LePard, who was remembered in the game with a memorial in his honor. Guild Wars 2 Composer Maclaine Diemer and ArenaNets Audio Director Drew Cady answered some of our questions about Stan and how he will stay in their memory.
MMORPG: Stan has been working on Guild Wars 2 since 2012. Many players have no doubt heard his work but may not have realized it. What are some of Stan’s pieces that players might recognize the most?
Maclaine Diemer: One of the first plays he made was for the first Halloween event in 2012, shortly after the base game launched. It’s called The whimsical court, and it’s actually based on a VERY short and simple piano sketch I sent him. What he did with it goes way beyond what was in my sketch, it’s basically a completely new piece. I love how quirky and whimsical it all is. Most recently, Stan played an important role in the Icebrood saga for the final season of Living World. There are a number of contributors to the soundtrack this season, but Stan wrote the gist of it. Some of his pieces like Drakkar and Boneskinner have that terrific, frenetic energy, as well as his music for the initial Icebrood saga trailer.
MMORPG: Did Stan have a piece of music in his 40+ tracks for Guild Wars 2 that he was especially proud of? Is there a song he created that you think is uniquely Stan?
Maclaine Diemer: There is a track called The Edge of the Mists that I think he really liked. It was originally written for a trailer announcing this area of the game when it was introduced. The trailer was scrapped, but Stan had already written the music for it. We were fortunate enough to record it live a few years later and it now plays like a mood track when you’re on this map.
MMORPG: Working with an industry veteran like Stan who has worked on many games, it’s hard not to learn and grow working alongside someone like that. How do you think Stan’s presence influenced the team?
Maclaine Diemer: Stan was such an accomplished composer and orchestrator before joining the GW2 team. For me it really helped put my mind at ease in the early stages of my songwriting career as we begin to incorporate orchestral recordings live. He helped me make sure that what I was writing wasn’t unplayable nonsense, and if there was anything I was doing wrong, he would gently and patiently help me improve it. This sort of thing is invaluable when you start recording live, because the stakes are so much higher in terms of the money it costs and the number of people involved. I was terrified of wasting studio money and a lot of time, and Stan helped calm my nerves. Creatively, he brought sophistication to his musical contributions to the game. I can sometimes default to simple things harmonically and melodically, because that’s what I love, but Stan had a way of weaving things together. Really interesting chord changes, melodic moves and more advanced rhythms while keeping things stylistically consistent with the rest of the game. music. This sort of thing inspires me even more when I write, and I can’t thank him enough for it.
Drew Cady: It was always nice to collaborate with Stan because of his calm and professional demeanor. This has made it easier to work with him year after year.
Stan was an example of how to enjoy the job, have deep and meaningful collaborations, and achieve a high quality product on a consistent basis.