Star Wars planets that have never been explored in a video game
The Star Wars universe is filled with rich worlds and cultures for players to explore in future titles, as there are a lot of lore to draw from.
the Star wars the galaxy is full of rich worlds and cultures. While the main franchise may only touch a number of these, the video games in the series have been a great way to fill in the gaps. Many games have featured appearances from different worlds and have helped establish just how complex the galactic community can be. However, even with the planets present in all Star wars games, some places still need to be explored in depth by gamers.
Some of these places have been featured through movies and TV shows, but the attention given to them has been limited. Despite this, they are still full of potential for an appearance in a Star wars video game. Recent titles like Star Wars Jedi: Fallen Order were great examples of how Star wars can develop complex levels that take place on some of those planets that fans are already familiar with.
The worlds of Mandalore in Star Wars
The worlds that have been influenced by the Mandalorians throughout the series would be a great place to start. Considering the importance of culture throughout the galaxy and the many fans of Mandalorians like Din Djarin and Boba Fett, there is a lot of potential to explore the worlds that were once under Mandalore’s reign. The rumor Mandalorian video games could be a great place to do it. He could explore the planet itself, as well as its moon, Concordia.
The planet itself is shown to have turned into a more peaceful era during the Clone Wars, but the militaristic ways of Mandalore’s past actions were still held in high regard by many warriors exiled in Concordia. Here the Death Watch was established and fought to bring the Mandalorian people back to their old ways despite the peace Duchess Satine Kryze pushed for. Mandalore itself has had a tumultuous history, at the hands of its citizens and outside aggressors, but its culture has spread across the galaxy in Star wars. This culture is not limited by species and focusing on it might incorporate some of the things fans have been craving for. Star wars Games.
Concord Dawn and Nevarro are also places that were important to the Mandalorian characters. The first was the homeworld of Jango Fett, the genetic model of the Clone Army used by the Republic before its fall, and was known for the elite warriors it produced. While Jango’s time in the Star wars the spotlight has likely been on Boba Fett, which doesn’t mean this planet’s history should be ignored. Its unique structure and the surrounding space could make it an interesting place to explore given that about a third of the planet’s original mass now orbits as asteroid-sized debris.
Alternatively, the volcanic planet Nevarro, home to the Bounty Hunters Guild at The Mandalorian, housed a large population of Mandalorian warriors for some time. While the years around the fall of the Empire and leading up to the New Republic are a bit murky, defining a game in this time period, and on Nevarro, could help flesh out the history of the galaxy. Bounty hunters are among the most intriguing and mysterious characters in the Star wars universe because their alliances were often dictated by their self-preservation. Whether that means taking jobs or denying them having Nevarro, and the guild therein, in a video game could offer a first-hand glimpse into the mysterious underbelly of Star Wars’ underground world.
Moraband was one of the many worlds that fell under the influence of the Sith. The planet became the home of the ancient Sith and while it was originally part of a fertile and prosperous system, it was left fallow after countless wars. So far he has only made brief appearances in the Star Wars Cannon but the importance of location cannot be understated.
Moraband is the final resting place of Darth Bane, the Sith Lord who established the rule of the two, and is home to the graves of many more. Yet much of the planet’s history continues to be shrouded in shadow and mystery. While the Sith aren’t the most likely characters to rule the future Star wars games, there could still be a lot to learn from the planet.
Cal Kestis’ force powers like psychometrics have proven to be incredible tools for telling stories across a range of Star wars media. Using power on a planet like Moraband could help fans understand the threat the Sith posed at the height of their power. The current desolation of the planet was brought about by the conflict between the Jedi and the Sith 1000 years before the Empire, but due to the number of force-sensitive people who have perished, it is still a place full of psychic energy. .
The planet has also had several prominent visitors during the Republic Era and the years since. While Darth Sidious seems an obvious pilgrim in a place like Moraband, Jedi Masters Luke Skywalker and Yoda have also made visits to the Sith planet. While they were keen to learn more about the Force, Yoda’s visit is one of the most mystical interactions within the Star Wars Cannon.
On his journey to learn more about Eternal Consciousness, the Jedi Master travels through the Valley of the Dark Lords and comes into contact with several spirits of deceased Sith Lords. While Yoda doesn’t spend a lot of time on Moraband, it does show just how much the planet could offer in a game. Respecting the fine line between curiosity and corruption has given rise to several Sith Lords, but it has also yielded Star wars some of his most tense moments. Looking into this for a future game could be a great way to give weight to the actions players take.
All the planets used in a Star wars however, the game must already be canonically relevant. Although there are many planets that Cal Kestis should visit in Jedi: Fallen Order 2 one of the biggest strengths of the first game was the introduction of new locations. It showed how a Star wars video games can contribute canon material without having to overlap too much with other major characters or locations. Using a similar approach in future titles could be a great way to introduce new locations while developing systems that fans haven’t been able to play yet.
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