Swampland Fractal Guide and Walkthrough

The Fractal Swampland will transport you deep into a dark and dangerous swamp. This Guild Wars 2 Fractal occurs at levels 5, 17, 32, 56, 77, and 89. Completing this fractal will require teamwork and coordination, so gather with a group of people you can trust.
There are three distinct sections in the Fractal Swampland and two major bosses that you will need to defeat. Let’s see how to fill each part of the Swampland fractal and some tips for each section.
Wisps
Your first objective in Swampland Fractal is to flip the wicks scattered in the region until crazy lunges in the southern part of the marsh. There are three wicks which must be rendered and are marked on the map with an orange icon. The places where the wicks are change every time you make the fractal.
When a player chooses a wisp, a timer starts counting down, indicating how much time is left to return the wicks. If the time is up, you will have to try again. Before picking up the wisp, make sure everyone in your party is ready. At Fractal level 5, you will have one minute and four seconds to send back the wisps, but this time decrease as you increase fractal level.
While carrying the wisp, watch the ground for tripwires, traps and other obstacles it will slow you down. To bring abilities that allow you to break stun effects, clear conditions, apply haste, and teleport or leap forward for an easier time bringing the wisp to the slot.
moss man
After returning the wisps, a passage to the next area will open. Here you will face the Mossman.
The Mossman will summon wolves to help him, and will take care high damage melee attacks. Throughout the fight, the Mossman will enter stealthrespawning after a short duration and attacking with a big AoE attack. Carefully watch the Mossman to sneak out and be prepared to dodge this attack.
Later in the fight, the Mossman transform into a werewolfincreasing the power and range of his normal attacks. Make sure you break Mossman’s challenge bar throughout the fight to make him vulnerable and stun him for a few seconds.
After defeating the Mossman, the way forward will open up.
Bloomhunger
The final boss of this fractal is Bloomhunger. This fight will take place in a large circular arenawith four wisps positioned around the center. To start the fight, take the wisp from the entrance of the room to the nearest wisp slotwhich will activate the slot, creating a green circle on the ground. You will be can only damage Bloomhunger when both of you are inside the green circle.
Moreover, the active fire slot will change over timeturning clockwise. Move with the green circle to make sure you damage Bloomhunger.
To 75 and 50% healthBloomhunger will become invulnerable and move to the center of the arena. So, waves of enemies will constantly appear who must be killed. Similar to Bloomhunger, these enemies can only be damaged inside the green circle.
Bloomhunger will use big AoE attacks and high damage charge attacksso be prepared to dodge them.
To 25% health remainingBloomhunger will again move to the center of the arena and become invulnerable. This time, however, you will have to carry the four wisps around the arena to the slots in the center. When Bloomhunger reaches 25% health, you and your party should get ready to each grab a wisp and move it to the slot. This will create a large green circle in the center of the arena, and the fight will resume as normal. Bring Bloomhunger’s health to zero and the Swamp Fractal will be complete.
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