The new expansion features of End of Dragons are disappointing
End of Dragons brought a lot of promise to Guild Wars 2, but the expansion’s new features and elite specializations are disappointing.
The impending release of a new expansion is always an exciting time for any MMO, but Guild Wars 2: The End of the Dragons loses some of its momentum with a disappointing set of new features. Guild Wars 2 the first two expansions included game-modifying additions in the form of elite specializations and mounts, but it looks like End of the dragons is starting to run out of expectations for this kind of functionality.
Following the release of Fire path and the fourth season of the Living World, Guild Wars 2 time was seemingly drawing to a close before massive layoffs and a studio reconfiguration lead to the start of The Icebrood Saga and the groundwork for a new expansion. The End of the dragons The expansion finally brings players back to Cantha, an island region of the world beloved by fans of the original Guild wars. ArenaNet has always managed to translate the original game’s locations into Guild Wars 2 and this will undoubtedly capture the long-standing nostalgia Guild wars players, but massive features like the Siege Turtle mount and a new set of elite specializations promised to be a compelling selling point for all gamers.
Similar to the introduction of masteries and mounts in previous expansions, Guild Wars 2: The End of the Dragons brings fishing and skiffs to the game. Fishing is something some players have been asking for for years and it’s a feature that could quietly become a major addition to the game. cooperative activity, it is not a mechanic powerful enough to sell an extension. Fishing is a great leisure activity for an MMO that provides a way for players to relax in the gaming world and kill time, but that’s not a reason people play the game. , End of the dragons will depend heavily on its new set of elite specializations, which players found quite disappointing during the initial phase of beta testing.
End of Dragons’ new elite specializations are disappointing
New classes are always a major selling point for any MMO expansion. But instead of whole new classes, ArenaNet chose to publish elite specializations for each class in Guild Wars 2, offering new ways to play the game’s classes with entirely new themes and concepts. This was a success in the first two expansions, but after three End of the dragons beta events, players were disappointed with the new set of elite specializations coming with this expansion.
Guild Wars 2’s New Elite Specializations Don’t Completely Break Class Rules
Before the first End of the dragons beta, Screen Rant previewed the first trio of new elite specializations and discussed the idea of breaking class rules with the developers of ArenaNet. Conceptually, this idea held true for many new elite specializations. The Mesmer’s base clone mechanic has been fundamentally changed, Engineers have become complementary pieces to their custom mechs, RevENTS now alternate between two different Legends simultaneously, and Thieves are able to directly heal their allies. These types of concepts all fit with the approach of breaking class rules, but they don’t fully execute on that idea.
There are issues with all of the new Elite Specializations. Virtuoso is just a basic Mesmer with no clones, Harbinger doesn’t do anything creative with the apothecary concept, Catalyst is yet another melee elementalist who isn’t even particularly good, Specter uses targeted healing abilities on allies in a game that was’ not designed for targeting allies, Untamed fails to truly synergize the Ranger and his pet, Mechanist is extremely passive due to his mech addiction, Vindicator is clumsy at playing, Willbender feels like he has lost some real utility skills to make up for the lack of a real melee weapon in the game, and Bladesworn strongly insists the player use their new saber kit. cannon.
Guild Wars 2 not all elite specializations are bad, and some of the concepts are there, but they just haven’t worked well in practice. At the moment, there doesn’t seem to be any reason for players to want to play any of the End of the dragons elite specializations compared to others in the game, and that’s a problem.
Guild Wars 2: End of Dragons’ new elite specializations are bland
ArenaNet may have gotten into a predictable corner with Guild Wars 2 elite specializations. Rather than just introducing one or two new classes with an expansion, this system requires creating nine new twists on existing classes in the game. That’s a lot to ask of a development team every time an expansion comes out, and for that matter. Therefore, this new set of elite specializations seems a bit uninspired in terms of presentation and execution of their concepts.
The Virtuoso and the Mechanic are beautiful elite specializations that absolutely have their place in Guild Wars 2, but these are pretty basic concepts that aren’t as interesting as their alternatives. Harbinger has a great premise for turning necromancers into apothecaries, but all new skills simply drink a potion to gain a buff without any real interesting working mechanics. The Willbender and the Vindicator take some interesting ideas into melee combat and legendary juggling, but fail to make them in a fun way to play. The Untamed was inspired by the original Guild wars Bunny thumper, a popular Ranger build that combined hammer knockdowns with pet damage, but it doesn’t do a good enough job of amplifying the animal’s involvement. And on top of these kinds of issues, even the art used for many of the new skills is extremely bland. It’s an interesting set of elite specializations conceptually, but they’re boring to play.
Over time, many of these elite specs will likely reach a point where players are happy with them after receiving balance updates. This could happen as soon as the Guild Wars 2 expansion’s final beta or as late as two years from now, but ArenaNet is generally good enough to bring classes to a place where they’re all viable in different areas of the game. But it’s unfortunate that players aren’t thrilled to which should be an exciting bundle of new elite specializations. In general, the new features introduced in Guild Wars 2: The End of the Dragons were a disappointment, which can make it difficult for players to return after a difficult period in the game. The series’ long-awaited return to Cantha still promises to deliver beautiful environments and a lot of nostalgia for longtime gamers, but a disappointing amount of new features could prove to be a tough hurdle for an MMO that many believe. still be in trouble.
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