5 Terrible Games With Good Ideas That Deserve Remakes
As the gaming industry continues to grow, more and more companies and designers are entering the industry to try their hand at creating their own video games. With all the new talent entering the ring, players have a veritable buffet of choice in the modern era, but quantity doesn’t equal quality. Unfortunately, the rise in builds means there are a lot more bad eggs for players to sift through. That said, there have been some really intriguing ideas over the years.
Poor execution has marred some of these hot releases, but that doesn’t mean the design ideas and structure behind the games on offer were bad. In fact, some terrible releases and underperforming games have some of the best ideas (on paper) the industry has seen in years. Here’s a look at some of the worst games to come out that had some of the best ideas. With proper execution, these titles could thrive if remade.
When it comes to recent games that fall under the “good idea, terrible execution” umbrella, Balan Wonderworld stands out as a prime example. A callback to yesteryear, Balan Wonderworld set out as a 3D platforming adventure with explorable sandbox environments, similar to those seen in hit titles like Banjo Kazooie and the iconic Super Mario 64. At first glance, via trailers and screenshots, Balan Wonderworld looked like it was shaping up to be a visually stunning adventure with solid gameplay elements.
Unfortunately, upon release, players were greeted with a simple, streamlined adventure that was plagued with a host of bugs and incredibly boring and repetitive gameplay. Balan’s concept was great, with over 80 different costumes players could find and unlock, but each outfit only had a two-button control scheme that consisted of jumping and a basic ability.
Mario has disappeared!
The 90s were filled with Super Mario games, but not all of them were smash hits. Mario has disappeared! was produced by Radical Entertainment, with the blessing of Nintendo themselves, a decision they would regret after the title hit stores. The concept of Mario is gone! wasn’t necessarily bad. Many gamers would probably scoff at the idea of education merged into their game, after all most were jumping onto their consoles as a way to escape the stress of school. But, when executed correctly, historical events and gameplay elements can be put to good use, as seen in the Assassin’s Creed series.
Unfortunately, Mario has disappeared! had nothing to do with the action-packed AC series. It was dry, repetitive, and felt more like a puzzle-solving game with platforming elements than a traditional version of Super Mario. The plot is also quite absurd, with Bowser trying to melt the ice of Antarctica, for some strange reason, with a mass of hair dryers. It seems the release was trying to capitalize on the comedic style of the Mario games while providing some real education via historical events and trivia. It’s a new idea but it was horribly executed.
Two Worlds II
It’s safe to say there’s no shortage of ambition in the gaming world. Designers and developers are constantly trying to push the boundaries, taking pre-established ideas and pushing them to eleven in order to create grand new adventures. . Unfortunately, many studios end up biting off more than they can chew and, as a product, end up producing a version that looks unfinished and unpolished.
Two Worlds II is a great example of this, using unique systems and gameplay that was truly innovative for its time, marred by poor development execution. The game is incredibly rough around the edges, but shows off a lot of great ideas, like a robust crafting system and an interesting magic mechanic that lets players mix and create their own spells. Poor voice acting, poor visuals, glitches, animations, and a host of other issues prevented Two Worlds II from being a truly spectacular open-world outing.
NCSoft has managed to build an impressive catalog of MMOs over the years as a publisher, with some solid examples like the Guild Wars series and Blade & Soul. That said, not every project they touched was destined for greatness. A prime example is WildStar, an ambitious Sci-Fi/Fantasy MMORPG that had incredible ideas, engaging combat, and a rather hilarious aesthetic. WildStar seemed like the complete package and had one of the most robust and revealing player housing systems ever incorporated into an MMO. It seemed like WildStar had it all and managed to boost quite a cult following.
Unfortunately, the developers opted for a subscription-based model at the time of release, which was done by MMO giant World of Warcraft. They failed to sway players on Blizzard’s already massive release and quickly moved to a Free-to-play model. Unfortunately, the switch to Free-to-play couldn’t undo the damage, and a frustrating and gritty quest experience paired with a rather poor story would eventually bring the MMO to a close. It’s a shame, because it’s one of the coolest and most engaging MMOs of its time.
There are few hot games released over the past decade that are more heartbreaking for dedicated fans than Anthem, a truly spectacular open-world outing that showed immense promise when it first hit stores. in 2019. Everything that might have gone wrong with the release seemed to come to fruition, and shortly after its initial release, the studio would stop working on the project, and it would eventually be scrapped.
The movement in Anthem was unprecedented, with the flight mechanic touted as one of the most entertaining and engaging ways to travel in an open world that isn’t yet used by games in the same way. Unfortunately, beyond the smooth gameplay and beautiful visuals, the game was a mess. It was buggy, had performance issues, and was stripped down upon release, not featuring many items, weapons, or unlocks.
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