Guild Wars 2 – Sunqua Peak Fractal Preview
It’s been a minute since the most recent fractal, Siren’s Reef, was added in January 2019. As well as being the first fractal in over a year, Sunqua Peak is our first step back in Cantha from the Winds missions. of Change in the original Guild wars. As such, I was delighted to get a first glimpse of this new fractal last week, mainly because, for me, this was my first chance to see one of the Cantha since I didn’t play. Guild wars. After hearing about it for so long and knowing that the next expansion will get us there, I’m excited about this first tease.
Aside from this first glimpse of Cantha, I’m also happy to see the general mode of most fractals / dungeons a bit messed up. Rather than clearing our way by killing things left and right, we are being asked to help the elementals in the area. Yes, we are fighting them, but we are not killing them, which is a good change. Mechanically, they are there to teach us the mechanics of the fights that we will need in the end. At the level of history, it is also their function. There is something hidden at the top of the mountain, and we have to prove that we can handle it.
Without going too deep into the story, it’s best to find it on your own; this fractal deals a lot with the themes of pain and growth. It’s still a hot topic, and for me, timing seems particularly relevant. I’ve been in a more meditative state lately, and I’ve realized that my greatest growth has always been after some of the most deeply difficult and painful experiences of my life. Seeing how this theme fits into the underlying story of the fractal will be interesting. For anyone who wants to make a new fractal and doesn’t care about the story, don’t worry; you won’t have to. There’s a fair amount of dialogue during the Fractal, but it’s all quick and easily ignored for the most part.
There is a full challenge mode for Sunqua Peak, but to unlock it players must find letters hidden around the fractal. For anyone interested in history, these letters explain everything and set the stage for what the final fight is all about. As it is expected that if a player cares about the story they will have read the letters and played through the fractal at least once, all story dialogue and mini-bosses before the final boss are ignored in challenge mode. Players will be taken directly to the last fight. I’m sad we weren’t able to preview the final boss fight, but we were told there were quite a few surprises in the challenge mode as well as all the usual stuff that players expect from this mode.
Finally, the new rewards added with this update are also amazing. As we saw in the recent Guild chat, Abyss weapons are all stunning and have a shadowy feel. They also all have a cool black and purple streak that has a bit of persistence as well. If you’re looking for dark, menacing weapons with a bit of flair, this is a great set to collect. Additionally, a new Abyssal Infusion is also available, which makes my character feel like he exists in a dark, giant cloud. I didn’t like this brew because it obscured my character’s appearance too much, but I’m sure a lot of people will probably be happy to see this option.
Overall I had a blast at Sunqua Peak and really enjoyed all the fights and how it all turned out. I also can’t wait to learn more about the story behind it all and find some of the hidden gems that exist I’m sure. Also, I can’t wait to check out the challenge mode here. Overall, it’s a solid update and worth a look, even for players who don’t typically get into fractals.