New World Review Underway – GameSpace.com
Amazon’s New World isn’t just the latest in a long line of massively multiplayer games to hit the market this year, it aims to be the biggest of its kind to crash into desktops in a long time. After relaunching on September 28 and reaching a concurrent user count of 500,000 players, Gamespace has finally made it through the lines to begin our review of New World.
As you probably know, New World is an MMORPG that seems to have largely taken over the PC gaming market. This potentially huge MMO drops the fantastical leanings of many of the genre’s classics, stopping avid adventurers from the island realm of Aeternum. Set somewhere around the 1600s, if I had to guess, the early pioneers and pilgrims are trapped on a rock full of chaos and magic. It’s up to each player to take the future into their own hands and find the immortality that awaits them in Aeternum, but how you do it is very much up to you. With a traditional mix of PvE challenges, narrative storytelling, tons of exploration, and a highly focused PvP system, New World must prove that it’s more than a reworking of existing genre tropes.
For all the New World hype and hyperbole, this is primarily a PvP player game. if you liked Aion or Warhammer but had your fill of fantastic MMOs, then New World could be your game. Of course, there are tons of PvE options to help you finish the game, but once you get the hang of it. dungeons under Aeternum have been slain, the final act of this ordeal is to pit players against each other in a three-way faction war that is tearing this title apart. Until then, I need to level up, prepare myself, find some sufficiently intimidating weaponry, and find out if New World is worth the required wait time.
Starting up in the New World over the past two weeks has been a test of Amazon’s own making. Not content with having a plethora of servers, Amazon has somehow one of the most popular games on the internet right now. The result, as any old-school MMO player will remember, queues. With a multitude of servers in Europe and the United States, I still had regular wait times of hundreds to thousands of players, which made a quick trip to Aeternum a task. Luckily, Amazon handled this unexpected success by providing free server transfers, and while it eases the wait time, I can’t help but think that overflow and dynamic server instances shouldn’t be over- beyond the giant that is Amazon.
Still, once I was in the game, character creation was much faster. Unfortunately, this is largely due to the extremely limited number of customization options available to early adventurers. While New World does a pretty decent job with some level of inclusion, there are no options that I would consider missing or avoided. From a purely technical standpoint, current facial and body type characteristics are tracked without sliders, stats, or configuration options. Where Black Desert Online handled the details down to the cheekbone sliders, New World feels closer to Bioware’s selection of skeletons at the start of SWTOR. It’s a disappointing experience for a game that is, in many ways, graphically superior to the competition.
Where New World obviously ties into established MMOs is in these graphics. The monsters patrolling the darker parts of Aeternum are benefiting from the early work of the CryEngine team and it shows. GPU bug rumors aside, my RTX 3070 handles impressive feedback with a wonderfully visualized and realistic set of environments. The first moments of New World convictly blend chaotic magic, curses, and an abandoned shore. This is obviously enhanced by the way Lumberyard deals with lighting and shadow effects, producing epic sunsets and damp dungeons that can barely be walked through in the light of a stick. There is a level of detail in the delivery of New World that almost blurs the disappointment of the opening character creation screen. and makes this new title a pleasure to explore.
Fighting from wreckage to the heart of the Amrine Expedition is, fortunately, much less hit and miss. Amazon has done away with the traditional skill-packed shortcut bar and moved to more action-oriented and combat-oriented systems that really took off with the launch of Guild Wars 2. Skills, like ArenaNet’s aforementioned MMO, are related to weapons with a total of three active abilities. available at the slot anytime and a selection of eleven weapons to wield. New World starts all players off with a basic sword and shield combo, giving a good overview of the position-based blocking and bash mechanics that are at the heart of melee encounters. While it obviously gets more complex as character stats and additional weapon abilities are gradually unlocked, there are plenty of benefits to the simplicity of the attack, sprint, dodge, and skill bar systems. The combat and controls are so easy to understand that anyone with even a passing knowledge of a third-person RPG like The Witcher will be able to jump right in and contribute to the endgame sieges. The ability to switch roles based on weapon type entirely undermines the more toxic elements of the traditional trinity system and makes it easier for people to play together, while still allowing the most skilled player to overcome any pre-recorded skill rotations. .
That said, I’m still in conflict with New World’s dodge system. While I fully understand Amazon’s decision to tie movement to character inventory and gear weight, it seems to relegate all but the lightest-equipped raiders to the back lines in an effort to avoid damage. If you’re used to an action combat system with dodges, iframes, and rear flickering systems, expect to have to hold on or hide in the back here.
Early leveling in New World is a decidedly straightforward experience. Mechanically the combat and crafting doesn’t take much to figure out and the game’s narrative does a great job of nudging players in the right direction. Experience and skills can be gained by performing almost any action, from combat to crafting, and as a largely tactile theme park design, New World almost immediately allows payers to choose how to level up. superior. Whether it’s collecting and crafting, replaying the first few PvE encounters, or pursuing the first quest lines, you’ll progress in the New World.
For those who haven’t played a lot of MMOs before, this is going to be a tough time, but with a little forethought and a lot of collecting it is very easy to navigate the initial environment without too much delay.
The progression of New World is even greater with weapon and skill systems. Without a definitive class system, new weapons unlock as soon as they are looted and it is entirely up to players to choose how to develop their stats and skills for peak performance or party viability. While three active skills and a handful of character stats might not seem like boring for many veteran players, it is still indicative of the light touch approach that can thrill or confuse new players. In the end, this is largely inconsequential as we suggest creating through a bunch of levels and using the respec feature in the character stats screen. Assuming you follow our advice and increase your early levels with crafting and collecting, there should be little fighting to bother you until your mid teens and when the faction system begins to unfold. . Upon entering the first major city on my trip, I found the heavy hand of the tutorial quests. Things switch to a group of recovery and transport, to kill ten wolves and other objectives. Crafting systems, Clans, PvP, and factions are all introduced, and then players are quickly released back into the wild to make their own way. Depending on the player type, New World either looks like a fantastic mix of exploration sandbox style, open world PvP, and the occasional faction quest, or a directionless confusion with little to no straightforward narrative.
As one of the main PvE components of any MMO, dungeons like the Amrine Expedition are meant to be a source of challenge and discovery. Like much of the New World, Amrine and the other early dungeons play light with the hand and allow players to choose content as they see fit. We’re pretty experienced with this underground experience now, having previewed it lengthwise in several previews, and it hasn’t changed much. Falling into a dark embrace, the lighting and general ambience pose a lot of problems for anyone attempting to investigate the fate of a famous explorer.
The action in Amrine is significantly more difficult than the first open-world PvE, requiring a party of any makeup to get through the first few encounters. Bosses require a bit of coordination, but are well balanced as early group content and can be easily overcome with a set of healers and tanks. As we noted earlier during our beta experience and the Lazarus instrumentality preview, while dungeons offer some challenge, I’m still hesitant to say they’re the cornerstone of this MMO.
Instead, future Territory Wars instantiated PvP, and open-world skirmishes between the game’s factions appear to be the end goal, with the element of storytelling, leveling, and exploration leading up to PvP. New World initially looks fantastic and focuses on player preferences, to the point that it can be hard to tell which path to take. Having said that, it’s a modern MMO with a lot to love, we just have to see how it grows as our time progresses in Aeternum. New World is out now on PC, keep an eye on the official site and here on Gamespace for the rest of our review as we dive into Amazon’s new MMO.